Blog
Notes on attention, phones, and building offhand.
Why Daily Screen Time Limits Don't Work (and What Does)
October 7, 2026
A daily cap gets spent by mid-morning and then becomes a button you tap away. Here is why limits fail, and the three kinds of friction that hold up.
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How to Stop Doomscrolling: Add Friction, Not Willpower
October 6, 2026
Doomscrolling isn't a character flaw. It's a loop your phone is built to run. Here are six changes that break it, in the order we'd try them.
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Why a plain list instead of a grid of icons
September 4, 2026
The home screen grid was designed to get you looking at more apps, more often. Here's why offhand throws it out.
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Introducing offhand
September 1, 2026
Why we built a phone launcher that puts a pause in front of the apps that pull hardest, instead of just tracking how much time you lose to them.
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